![]() ![]() Reacting quickly in one situation might be apt, but so is doing nothing in another. It is one thing to be hopeful, but another to have that hope dashed once you realise you have doomed a favourite character due to a seemingly innocuous decision made previously. Of course, action speaks louder than words, and deciding what to do in each moment usually produces more tangible outcomes that might unfold immediately, or build up like a house of cards throughout the game’s 10 chapters before spectacularly falling and hitting players where it hurts, the emotions. While there are opportunities to affect the relationships between characters, it is not immediately clear how each will eventually affect events in the story, but it does change how characters might react in certain scenes, which could result in a different story altogether. The gameplay is still largely restricted to exploratory sections, plenty of exposition and dialogue here and there, and making decisions when it comes to actions and words. The real satisfaction of it all is how each and every reveal provided new perspectives on past events, and coloured how your future decisions can change the course of the story. That the story takes a few twists and turns is an understatement, and while the eventual reveal of the mystery at the heart of The Quarry was not as exciting as we had hoped, it still made for good fun. They all look really good as well, which is pretty much the standard for these games. And the performances are pretty memorable, with each character stereotypically fulfilling different archetypes from the horror movie barrel of tropes, but not in an annoying way. The Quarry boasts a cast with plenty of star power, with the likes of David Arquette, Ariel Winter, Justice Smith, Brenda Song, Lance Henriksen, Lin Shaye, Ted Raimi, and more lending their likeness and voice to the party. Or if you prefer, go the sadistic route and witness some truly brutal kills. Just be prepared for intentionally campy dialogue that somehow works to enhance the immersion of the narrative, surprisingly deep characterisation for some of the cast, and many hairy situations where your timing and smart thinking will save the day. Needless to say, we want to avoid spoiling the story for everyone eager to experience the game for themselves. Unfortunately, a selfish decision dooms them all to one more night at the campsite, and it sparks off events that make for one hell of a night. We join a group of counsellors at the end of summer camp, hoping to leave Hackett’s Quarry behind and get back to their lives. In The Quarry, there’s no more travelling to the past or into unknown lands, and the premise is much more straightforward this time around. If you are unfamiliar with such games, essentially, players become part of an interactive story, making key decisions and dialogue choices, and causing the narrative to branch out in different directions. Video games are effectively enhanced storytelling tools with great graphics and music, and when it comes to drawing the audience in and making them part of an oftentimes exhilarating and terrifying ride, Supermassive Games have been delivering excellent results with Until Dawn and The Dark Pictures Anthology, consisting of Man of Medan, Little Hope, and the latest entry, House of Ashes. Now, by partnering up with 2K Games, the studio is heading back to more familiar teen-horror territory with The Quarry, the Until Dawn successor many have hoped for, for good or for bad.
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